![]() Most of the monsters are not available in the store from the start.For some unknown reason, Battra is only playable in the PlayStation 2 version (and he was basically a pallette swap of Mothra).The PS2 version does not have a training mode. ![]() There's no air-juggling or air attacks, unlike in the previous games.Unlike previous two, this game is not released in Japan.The buildings are overpowered if they're thrown at an opponent and will take away half a health bar.There's not a lot of destruction in this game.Whenever you play one of these three monsters, there will be no music playing. King Caesar, Godzilla 1954, and Godzilla 1990 have no theme music.The audio will sometimes desynch with the action if there's a lot going on during a fight.Most of the monsters' moves don't work.For example, Megaguirus has an beam with a near-infinite range. His horn attack can take half of the opponent's health bar and it doesn't use energy unlike in the previous two games. The game has balancing issues with the monsters like Destoroyah.So basically, it's like Pong, but not as fun (if it even registers with the Wii remote constantly shaking). When you engage in a beam fight, you use the nunchucks and shake the Wii remote to move the ball of light to your opponent.The only way to cancel the attack is to ram your opponent. In the first two Godzilla games, the breath attacks cause the opponent to get flung across the map, but in this game, opponents do not get sent flying, which is not as exciting.You know, two basic staples of fighting games! The Wii version does not have blocking or combos. ![]()
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